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JUPITER HELL NEWS

Jupiter Hell 1.0 - the Full Release

Jupiter Hell 1.0 - the Full Release

After years of development, it is with great pleasure that I can finally announce - Jupiter Hell comes out of access - we're out of Beta and releasing on time!

This is not just a "final touch" update. No, that would be too easy! This is a complete replacement of the fourth and final episode - Beyond is no more, welcome Dante Station!




Along with Dante comes a completely new final boss and a new complex, challenging and demanding boss fight! Expect to die xD

Moreover, three new enemies have been added. One is the summoner who relieved of boss duty took the much more relatable "warlock" name (and comes with an arch and exalted variant!), with completely new mechanics. You may meet him as early as Io.

The other two are robotic enemies encountered only on Dante Station. The sentinel might be annoying, but fairly weak. The guardian you should fear. Testing required two nerfs already :).

Additionally we've done a lot of UI UX improvements, we hope you'll notice them yourself when you play!

And as usual, a ton of bugfixes. I tried to keep this short today, as I hope you cannot wait to dive in!



Full Release Changelog


Release 1.0 - Dante - August 5th, 2021

NEW #1281 - new endgame - Dante Station (replaces Beyond)!
NEW #1283 - new final boss, with a challenging boss fight!
NEW #1512 - Inferno, a new challenging special level on Dante!
NEW #1439 - new enemy - Guardian (Dante only)
NEW #1492 - new enemy - Sentinel (Dante only)
NEW #1432 - new enemy - Warlock (was Summoner), arch/exalted
NEW #1478 - all sniper rifles come with a scope
NEW #1478 - fullscreen screen turning red effect for low health
NEW #1507 - heartbeat sound on low health
NEW #1404 - profanity selector at first launch
CHANGE #1478 - machete, CRI sword and class swords damage buffed
CHANGE #1478 - Bulletstorm affects reload ammo consumption not shot
CHANGE #1478 - Sniper critical damage bonus +25/+50 on L2 and L3
CHANGE #1478 - Sharpshooter damage bonus +50/+75/+100
CHANGE #1478 - rocket launchers deal impact damage, and slash splash
CHANGE #1506 - grenade damage is properly previewed in target info
CHANGE #1481 - removed XP from Nightmare respawns
CHANGE #1478 - machete, CRI sword and class swords damage buffed
CHANGE #1469 - highest tier enemies will appear less on EASY/MEDIUM
CHANGE #1497 - less buggy looking reveal map effect
CHANGE #1501 - CRT bending strength configurable, better default
CHANGE #1501 - you can have the UI not edge-align undeformed
CHANGE #1449 - added visual quality presets for easier config
CHANGE #1449 - advanced visual settings moved to their own category
CHANGE #1453 - cleaned up Settings window, added descriptions
CHANGE #1514 - show post-shieldgated damage on bar and info
CHANGE #1482 - wave clear on Arena refreshes class resource
CHANGE #1482 - guaranteed Endless stations and armor box drops
CHANGE #1472 - improved dualgunner and Gun Kata Master animation
CHANGE #1485 - multitool count on terminal screens
CHANGE #1490 - W - new default wait key
CHANGE #1490 - cancel manual target with B on gamepad
CHANGE #1473 - Master Traits at level up pulse
FIX #1504 - fix "Level 0" on uniques
FIX #1476 - fix for OpenGL resolution update/changes
FIX #1476 - several issues with uncommon GPU cards
FIX #1476 - fixes to compatibility with desktop scaling
FIX #1490 - removed buggy gamepad_analog setting from Settings
FIX #1477 - prevent multiple VO playing at once
FIX #1464 - fix bot rotation after death/disable
FIX #1476 - fix for Unique glow in bottom right of the map
FIX #1475 - fix for ravager's arm generating unreachable summons
FIX #1475 - fix for rare Io/Mephtic generator crash
FIX #1490 - fixed HUD hint alignment if no FPS display is present
FIX #1490 - unlock requirements properly show the badge counts left
FIX #1490 - fix for rank description and order
FIX #1490 - tutorial texts updated


What's Next

One more thing ;). Is this the end of the journey? No, it is just the beginning! Jupiter Hell may finally be a complete game, but it's a roguelike, and like all roguelikes, there's always something to add! And boy do we have a lot of ideas! We'll fix any outstanding bugs, then take a much needed rest, and jump right back to it! Expect news on 1.1 this year ;)

That's it for today, make sure to make use of the 20% launch discount - it's here for a limited time!


Rip & tear turn after turn after turn... in Jupiter Hell!

Good luck.

After years of development, it is with great pleasure that I can finally announce - Jupiter Hell comes out of access - we're out of Beta and releasing on time!

This is not just a "final touch" update. No, that would be too easy! This is a complete replacement of the fourth and final episode - Beyond is no more, welcome Dante Station!




Along with Dante comes a completely new final boss and a new complex, challenging and demanding boss fight! Expect to die xD

Moreover, three new enemies have been added. One is the summoner who relieved of boss duty took the much more relatable "warlock" name (and comes with an arch and exalted variant!), with completely new mechanics. You may meet him as early as Io.

The other two are robotic enemies encountered only on Dante Station. The sentinel might be annoying, but fairly weak. The guardian you should fear. Testing required two nerfs already :).

Additionally we've done a lot of UI UX improvements, we hope you'll notice them yourself when you play!

And as usual, a ton of bugfixes. I tried to keep this short today, as I hope you cannot wait to dive in!



Full Release Changelog


Release 1.0 - Dante - August 5th, 2021

NEW #1281 - new endgame - Dante Station (replaces Beyond)!
NEW #1283 - new final boss, with a challenging boss fight!
NEW #1512 - Inferno, a new challenging special level on Dante!
NEW #1439 - new enemy - Guardian (Dante only)
NEW #1492 - new enemy - Sentinel (Dante only)
NEW #1432 - new enemy - Warlock (was Summoner), arch/exalted
NEW #1478 - all sniper rifles come with a scope
NEW #1478 - fullscreen screen turning red effect for low health
NEW #1507 - heartbeat sound on low health
NEW #1404 - profanity selector at first launch
CHANGE #1478 - machete, CRI sword and class swords damage buffed
CHANGE #1478 - Bulletstorm affects reload ammo consumption not shot
CHANGE #1478 - Sniper critical damage bonus +25/+50 on L2 and L3
CHANGE #1478 - Sharpshooter damage bonus +50/+75/+100
CHANGE #1478 - rocket launchers deal impact damage, and slash splash
CHANGE #1506 - grenade damage is properly previewed in target info
CHANGE #1481 - removed XP from Nightmare respawns
CHANGE #1478 - machete, CRI sword and class swords damage buffed
CHANGE #1469 - highest tier enemies will appear less on EASY/MEDIUM
CHANGE #1497 - less buggy looking reveal map effect
CHANGE #1501 - CRT bending strength configurable, better default
CHANGE #1501 - you can have the UI not edge-align undeformed
CHANGE #1449 - added visual quality presets for easier config
CHANGE #1449 - advanced visual settings moved to their own category
CHANGE #1453 - cleaned up Settings window, added descriptions
CHANGE #1514 - show post-shieldgated damage on bar and info
CHANGE #1482 - wave clear on Arena refreshes class resource
CHANGE #1482 - guaranteed Endless stations and armor box drops
CHANGE #1472 - improved dualgunner and Gun Kata Master animation
CHANGE #1485 - multitool count on terminal screens
CHANGE #1490 - W - new default wait key
CHANGE #1490 - cancel manual target with B on gamepad
CHANGE #1473 - Master Traits at level up pulse
FIX #1504 - fix "Level 0" on uniques
FIX #1476 - fix for OpenGL resolution update/changes
FIX #1476 - several issues with uncommon GPU cards
FIX #1476 - fixes to compatibility with desktop scaling
FIX #1490 - removed buggy gamepad_analog setting from Settings
FIX #1477 - prevent multiple VO playing at once
FIX #1464 - fix bot rotation after death/disable
FIX #1476 - fix for Unique glow in bottom right of the map
FIX #1475 - fix for ravager's arm generating unreachable summons
FIX #1475 - fix for rare Io/Mephtic generator crash
FIX #1490 - fixed HUD hint alignment if no FPS display is present
FIX #1490 - unlock requirements properly show the badge counts left
FIX #1490 - fix for rank description and order
FIX #1490 - tutorial texts updated


What's Next

One more thing ;). Is this the end of the journey? No, it is just the beginning! Jupiter Hell may finally be a complete game, but it's a roguelike, and like all roguelikes, there's always something to add! And boy do we have a lot of ideas! We'll fix any outstanding bugs, then take a much needed rest, and jump right back to it! Expect news on 1.1 this year ;)

That's it for today, make sure to make use of the 20% launch discount - it's here for a limited time!


Rip & tear turn after turn after turn... in Jupiter Hell!

Good luck.

Final Early Access update: Jupiter Hell 0.9.12 - Trials!

Final Early Access update: Jupiter Hell 0.9.12 - Trials!

FULL RELEASE IMMINENT - JUPITER HELL 1.0 INCOMING

"Trials", a.k.a. Jupiter Hell 0.9.12, marks the final Early Access update as the game will be graduating Steam Early Access and
releasing in full on August 5. A long, ambitious, and - let's not be afraid to admit - crazy development cycle is coming to an... climax. Yeah, let's go with climax, as in no way 1.0 marks the end of Jupiter Hell updates.

If you've been eyeing the game for some time now and don't have it on your wishlist yet, be so kind and correct that obvious oversight now. If you do have it on your wishlist - remember to get Jupiter Hell at the full release date or soon after, so you don't miss the special release discount. Now, let's see that over-the-top cinematic teaser-trailer thing, to whet that appetite!


The Update notes

Jupiter Hell 0.9.12 "Trials" is live!
The highlights of this release are a new type of challenges, the eponymous "Trials", that change the layout of the game. Furthermore you can now play the same random layout as other people thanks to the "Preset seed game" mode. New message quests (and one new level event) have also been added, as well as updates to the game voice over, as well as new intermission screen music! Finally balance changes and a TON of fixes have been made, read all about it below!

Trials

Trials are a separate category of challenges that modify the game world instead of the player. Our initial lineup of Trials is as follows:

Purity - no-bullshit, no special levels, no quests but a higher chance for random exotics and uniques!
Haste - half the levels, twice the experience - for the times when you want a shorter, more intense game!
Endless - ever wanted to see the limits of your characters power? Try your wits in the endless challenge!
Arena - fight off waves of enemies in the Arena!
Royal - the Jupiter Hell "boss" rush - only special levels, but you get to pick the amount and order!

Of course each Trial comes with its set of badges to earn!

Seeded games

Finally a use for that Seed number that has been lurking in the top left of your screen. Had a big stroke of luck with items? Share the level generation seed with others! Want to compete against others on the same generated levels? Share a seed and see who gets the best score!

(note that seeded games don't unlock achievements, badges, found items, and are not recorded on the highscore list)


New message quests

A whopping 48 new messages are to be found, split into six new message quest types. Two of those are linked to the new potential level event - Toxic Contamination. Take note, as this one can definitely be a double edged sword!

Voice over update

Not only did we add a fresh supply of voice lines from our favorite commander Mark Meer, we also added a new setting for those that don't like the tongue-in-cheek style of the Jupiter Hell VO, but don't want to turn it off altogether - the Serious tone. It also automatically turns on when you get to the endgame ( ͡° ͜ʖ ͡°). Along with the new voice lines comes the option to turn on subtitles, and new voice events - for example a notification that there's a randomly spawned unique in a chest on this level!

Additionally we fixed some voice issues with encountering exalted packs and picking up new weapons for the first time.

Intermission music

Our metalhead musician, Roland LaGoy, provided us with 3 brand new tracks for the intermission screens! The final "intermission" will change once Dante Station appears next update!

UI/UX improvements

Apart from adding subtitles, several other improvements have been made - post-mortem report now shows a log of what actually killed you and how much damage it did, challenge and trial choice menus give details on what Badge you already acquired, and what are the requirements for the next one, and all places that are locked behind ranks list the amount of Badges you need to earn to unlock them!

Rank requirements

Taking a look at unlocks, we moved some stuff around a bit in terms of the unlock level. We also locked challenges to Medium+ difficulties (it's supposed to be a challenge after all!). Medium+ is also the requirement for opening the portal to the Shattered Abyss.

Balance changes

Monster, Bloodletter and Love have had their damage buffed. More importantly, all non-exotic/non-unique automatic weapons got a blanket +1 buff to damage to bring them in line with the other weapon types. On the flip side, Exalted Summons encounter has been made more challenging, and we blanket increased the enemy density - because Jupiter Hell is most fun when it's crowded!

Configuration

Apart from the already mentioned subtitles and voice options, volume default settings have been adjusted, and the volume settings better reflect the perceived volume. On the visual side, you can now configure draw distance (and if you are in low-FPS-land you probably should play around reducing those). Speaking of FPS, the awkward FPS counter is now turned off by default, but if you're nostalgic, you can bring it back through the Settings menu too.

Bugfixes

Apart from fixes already mentioned, we also fixed the Fiend Crown/Frozen Temple interaction bug, and hopefully finally squashed the kill count bug that lingered around CalSec Central. Quite a few bugs have been squished, some more highlights are listed in the changelog below.

Changelog

Beta 0.9.12 - Trials - July 21, 2021

NEW #1441 - Purity trial added!
NEW #1454 - Haste trial added!
NEW #1440 - Endless trial added!
NEW #1442 - Arena trial added!
NEW #1457 - Royal trial added!
NEW #1320 - 48 new message quests (6 new types)!
NEW #1369 - Preset seed game - share the same game with others
NEW #1405 - new voice lines, Beyond serious tone override
NEW #1406 - option to turn on voice subtitles
NEW #1405 - new voice styles (serious, serious clean)
NEW #1434 - dedicated intermission music tracks
NEW #1422 - new event - Toxic Contamination
NEW #1189 - post-mortem damage source log on death
NEW #1459 - Random/Fated option in class choice
NEW #1466 - 2 new medals - Blind Luck Star and Plot Armor Medal
CHANGE #1444 - Challenge/Trial pick menu has best and next badge
CHANGE #1444 - locked entries list missing badges to unlock
CHANGE #1445 - buffed Monster, Bloodletter and Love damage
CHANGE #1445 - buffed auto, assault and plasma rifles by +1 damage
CHANGE #1445 - increased enemy density (especially early game)
CHANGE #1428 - VO event for uniques and a random unique in chest
CHANGE #1433 - volume settings are logarithmic
CHANGE #1433 - adjusted some default volume settings
CHANGE #1427 - challenge modes require Medium+ difficulty
CHANGE #1427 - Shattered Abyss doesn't appear on Easy
CHANGE #1422 - made Exalted Summons event harder
CHANGE #1447 - draw distance configurable, better defaults
CHANGE #1448 - FPS counter is optional, hidden by default
FIX #1428 - exalted pack VO will correctly play on first enemy
FIX #1428 - first pickup VO will correctly play for all types
FIX #1436 - fixed Frozen Temple/Fiend Crown interaction
FIX #1436 - fixed unique drops in Dark Cathedral
FIX #1389 - fixed kill counters bug once and for all
FIX #1455 - you will only get the highest tier medals
FIX #1435 - frozen heart is properly seed-based
FIX #1450 - Exalted Curse plays the VO just once on entry
FIX #1451 - you no longer lose Gunrunner bonus on free actions
FIX #1452 - "Level" string for uniques wont show up on compare
FIX #1461 - fixed selection disappearing on double level-up
FIX #1460 - summoner is immune to acid
FIX #1431 - fixed source of rare Vulkan crashes on load
FIX #1467 - fixed rare garbled hint messages


What's next

What else is there to say? 1.0 is next :). And with it we'll finally invite you to board Dante Station and cleanse the evil within...
Stay tuned for August 5th and Jupiter Hell coming out of Early Access!

FULL RELEASE IMMINENT - JUPITER HELL 1.0 INCOMING

"Trials", a.k.a. Jupiter Hell 0.9.12, marks the final Early Access update as the game will be graduating Steam Early Access and
releasing in full on August 5. A long, ambitious, and - let's not be afraid to admit - crazy development cycle is coming to an... climax. Yeah, let's go with climax, as in no way 1.0 marks the end of Jupiter Hell updates.

If you've been eyeing the game for some time now and don't have it on your wishlist yet, be so kind and correct that obvious oversight now. If you do have it on your wishlist - remember to get Jupiter Hell at the full release date or soon after, so you don't miss the special release discount. Now, let's see that over-the-top cinematic teaser-trailer thing, to whet that appetite!


The Update notes

Jupiter Hell 0.9.12 "Trials" is live!
The highlights of this release are a new type of challenges, the eponymous "Trials", that change the layout of the game. Furthermore you can now play the same random layout as other people thanks to the "Preset seed game" mode. New message quests (and one new level event) have also been added, as well as updates to the game voice over, as well as new intermission screen music! Finally balance changes and a TON of fixes have been made, read all about it below!

Trials

Trials are a separate category of challenges that modify the game world instead of the player. Our initial lineup of Trials is as follows:

Purity - no-bullshit, no special levels, no quests but a higher chance for random exotics and uniques!
Haste - half the levels, twice the experience - for the times when you want a shorter, more intense game!
Endless - ever wanted to see the limits of your characters power? Try your wits in the endless challenge!
Arena - fight off waves of enemies in the Arena!
Royal - the Jupiter Hell "boss" rush - only special levels, but you get to pick the amount and order!

Of course each Trial comes with its set of badges to earn!

Seeded games

Finally a use for that Seed number that has been lurking in the top left of your screen. Had a big stroke of luck with items? Share the level generation seed with others! Want to compete against others on the same generated levels? Share a seed and see who gets the best score!

(note that seeded games don't unlock achievements, badges, found items, and are not recorded on the highscore list)


New message quests

A whopping 48 new messages are to be found, split into six new message quest types. Two of those are linked to the new potential level event - Toxic Contamination. Take note, as this one can definitely be a double edged sword!

Voice over update

Not only did we add a fresh supply of voice lines from our favorite commander Mark Meer, we also added a new setting for those that don't like the tongue-in-cheek style of the Jupiter Hell VO, but don't want to turn it off altogether - the Serious tone. It also automatically turns on when you get to the endgame ( ͡° ͜ʖ ͡°). Along with the new voice lines comes the option to turn on subtitles, and new voice events - for example a notification that there's a randomly spawned unique in a chest on this level!

Additionally we fixed some voice issues with encountering exalted packs and picking up new weapons for the first time.

Intermission music

Our metalhead musician, Roland LaGoy, provided us with 3 brand new tracks for the intermission screens! The final "intermission" will change once Dante Station appears next update!

UI/UX improvements

Apart from adding subtitles, several other improvements have been made - post-mortem report now shows a log of what actually killed you and how much damage it did, challenge and trial choice menus give details on what Badge you already acquired, and what are the requirements for the next one, and all places that are locked behind ranks list the amount of Badges you need to earn to unlock them!

Rank requirements

Taking a look at unlocks, we moved some stuff around a bit in terms of the unlock level. We also locked challenges to Medium+ difficulties (it's supposed to be a challenge after all!). Medium+ is also the requirement for opening the portal to the Shattered Abyss.

Balance changes

Monster, Bloodletter and Love have had their damage buffed. More importantly, all non-exotic/non-unique automatic weapons got a blanket +1 buff to damage to bring them in line with the other weapon types. On the flip side, Exalted Summons encounter has been made more challenging, and we blanket increased the enemy density - because Jupiter Hell is most fun when it's crowded!

Configuration

Apart from the already mentioned subtitles and voice options, volume default settings have been adjusted, and the volume settings better reflect the perceived volume. On the visual side, you can now configure draw distance (and if you are in low-FPS-land you probably should play around reducing those). Speaking of FPS, the awkward FPS counter is now turned off by default, but if you're nostalgic, you can bring it back through the Settings menu too.

Bugfixes

Apart from fixes already mentioned, we also fixed the Fiend Crown/Frozen Temple interaction bug, and hopefully finally squashed the kill count bug that lingered around CalSec Central. Quite a few bugs have been squished, some more highlights are listed in the changelog below.

Changelog

Beta 0.9.12 - Trials - July 21, 2021

NEW #1441 - Purity trial added!
NEW #1454 - Haste trial added!
NEW #1440 - Endless trial added!
NEW #1442 - Arena trial added!
NEW #1457 - Royal trial added!
NEW #1320 - 48 new message quests (6 new types)!
NEW #1369 - Preset seed game - share the same game with others
NEW #1405 - new voice lines, Beyond serious tone override
NEW #1406 - option to turn on voice subtitles
NEW #1405 - new voice styles (serious, serious clean)
NEW #1434 - dedicated intermission music tracks
NEW #1422 - new event - Toxic Contamination
NEW #1189 - post-mortem damage source log on death
NEW #1459 - Random/Fated option in class choice
NEW #1466 - 2 new medals - Blind Luck Star and Plot Armor Medal
CHANGE #1444 - Challenge/Trial pick menu has best and next badge
CHANGE #1444 - locked entries list missing badges to unlock
CHANGE #1445 - buffed Monster, Bloodletter and Love damage
CHANGE #1445 - buffed auto, assault and plasma rifles by +1 damage
CHANGE #1445 - increased enemy density (especially early game)
CHANGE #1428 - VO event for uniques and a random unique in chest
CHANGE #1433 - volume settings are logarithmic
CHANGE #1433 - adjusted some default volume settings
CHANGE #1427 - challenge modes require Medium+ difficulty
CHANGE #1427 - Shattered Abyss doesn't appear on Easy
CHANGE #1422 - made Exalted Summons event harder
CHANGE #1447 - draw distance configurable, better defaults
CHANGE #1448 - FPS counter is optional, hidden by default
FIX #1428 - exalted pack VO will correctly play on first enemy
FIX #1428 - first pickup VO will correctly play for all types
FIX #1436 - fixed Frozen Temple/Fiend Crown interaction
FIX #1436 - fixed unique drops in Dark Cathedral
FIX #1389 - fixed kill counters bug once and for all
FIX #1455 - you will only get the highest tier medals
FIX #1435 - frozen heart is properly seed-based
FIX #1450 - Exalted Curse plays the VO just once on entry
FIX #1451 - you no longer lose Gunrunner bonus on free actions
FIX #1452 - "Level" string for uniques wont show up on compare
FIX #1461 - fixed selection disappearing on double level-up
FIX #1460 - summoner is immune to acid
FIX #1431 - fixed source of rare Vulkan crashes on load
FIX #1467 - fixed rare garbled hint messages


What's next

What else is there to say? 1.0 is next :). And with it we'll finally invite you to board Dante Station and cleanse the evil within...
Stay tuned for August 5th and Jupiter Hell coming out of Early Access!

Jupiter Hell 0.9.11 - Curio!

Jupiter Hell 0.9.11 - Curio!

Jupiter Hell 0.9.11 "Curio" is live!
The highlights of this release are potentially run changing new powerful drops - unique weapons, armor and helmets and minor and major relics for the new relic slot! Additionally UI/FX improvements and the regular update of balance changes and fixes (yes, we fixed the Apple M1 white background finally!). See for yourself and read all about it below!

Note that the changelist might be a bit smaller than the previous updates - we've been working hard this release cycle to make Jupiter Hell fully translatable - you'll be hearing more about this soon!

Unique items

A whopping total of 26 unique items have been added to the game! These are not your run of the mill advanced items, or even exotics. Each unique item comes with its own unique perk, and moreover can be improved by using it. Each item is potentially a game winning item, and even if it doesn't fit your build, it might make you consider changing it, or be a great backup tool.

One unique item is guaranteed to appear if you clear out all encountered special levels. Another may rarely show up in the wild (sometimes more, especially on the lower difficulties). And there's one more guaranteed way to obtaining a unique item - secret, but a hint may be found in the changelog below ;).

Additionally, for those privy to the secrets of the Shattered Abyss - the demonic sword was elevated to Unique status ;).

Finally there's a new Player Data page that lists all the uniques and relics you've found, additionally to exotics too (although unfortunately this is not retroactive, as we didn't gather this data before).

Relics

Relics are basically magical monster guts. Who doesn't like magical monster guts? They come with their own equipment slot and each one provides both a buff and a downside. Be careful, as dropped relics will be destroyed!

Relics may significantly change the way you play a run, especially ones of the major variety. You do however need to keep in mind their downsides as one can easily drown in the power given by some of them. Just like with uniques, an early interesting relic drop may even change your build!

Other additions

Single shot rifle fans didn't have an upgrade post-sniper rifle, so we added the CRI rail rifle - basically a nerfed railgun (which coincidentally got a buff too!).

If you can't find one, you can probably manufacture one at a station, whose weapon lists have been tiered towards the moon they generate on. You can also manufacture red keycards there (under Manufacture base items), if you're going for the big weapon in CRI Armory/Blacksite Vaults!

CRI backpack is now a permanent upgrade. If you pick it up, it shows up in a section below equipment dedicated to permanent effects - where also things like Wish effects and Medusa's Curse appear.

As a quality of life change we added revealing all icons that are on explored space when you clear the level.

UI/FX improvements

Most prevalently we've added an interline to the UI font rendering, made it pixel-perfect and toned down the chroma abberation. New options for UI window transparency and minimap transparency have been added.

In-game FX also got a facelift - most notably the in-world icons will nicely appear and disappear from view and rocket-like effects have got improved too.

Localization implementation had a few nice side-effects - the mortem kill list respects proper plural forms and is rendered in nice sorted dual columns, and everywhere the game refers to keybindings (tutorial, help, hints), it will respect your non-default keybindings. Oh, and you can disable the written profanity too!

Balance changes

We've noticed that people sometimes fear the regular medusae more than the arch and exalted variants, so we nerfed the regular variant a bit and buffed the special ones. We also nerfed the EXPLOSIVE ravager exalted perk (they now need to reload like everybody else does).

7.62 sniper got a slight nerf with the appearance of the CRI rail rifle, and railgun got a buff.

Bugfixes

Several minor bugfixes have been made (full changelog below), but the one we're most happy with is finally fixing the issue that has been making the screen white exclusively on Apple M1 laptops. It was not us, it was them :P (or MoltenVK).

Rest of the major bugs fixed are listed below.

Changelog


Beta 0.9.10 - Curio - June 28, 2021
NEW #1350 - Unique items! (18 weapons, 3 armors, 3 helmets)
NEW #1394 - Relics! (13 minor and 12 major)
NEW #1421 - Player Data page with uniques, relics and exotics
NEW #1393 - option to turn off UI window transparency
NEW #1393 - option to modify minimap transparency
NEW #1411 - CRI rail rifle (and ADV) added (common railgun)!
CHANGE #1390 - Mk1 and Mk2 stations have per-episode lists
CHANGE #1390 - Mk1 and Mk2 stations - same list but Mk1 is AV1
CHANGE #1355 - item icons now have fading and animation
CHANGE #1399 - help, hints and tutorial respects keybindings
CHANGE #1399 - text profanity can now be turned off as well
CHANGE #1390 - red keycards option at manufacture stations
CHANGE #1396 - item and activate sprites revealed on level clear
CHANGE #1393 - added font interline for readability
CHANGE #1397 - drop position prioritizes source-visible squares
CHANGE #1398 - permanent effects now have their own section
CHANGE #1398 - CRI backpack is now a permanent upgrade
CHANGE #1393 - reduced amount of chromatic aberration
CHANGE #1400 - improved post mortem kill list
CHANGE #1414 - Army of Darkness requires Furious (not Ironman)
CHANGE #1411 - 7.62 sniper slightly nerfed, railgun buffed
CHANGE #1420 - Wealth wish changed
CHANGE #1418 - crash save parachute will work on loaded level
CHANGE #1419 - improved FX of rocket and mortar attacks
CHANGE #1426 - reduced regular medusa damage and accuracy
CHANGE #1426 - increased arch/exalt medusa armor
CHANGE #1426 - EXPLOSIVE ravagers need to reload after shot
FIX #1417 - fixed edge case in improper smoke vision
FIX #1403 - fixed crit display for exact multiples of 100%
FIX #1425 - fixed XP from player induced barrel explosions
FIX #1416 - frenzy perk properly removed on switching weapons
FIX #1400 - proper plural enemy names in mortem
FIX #1393 - ASCII now pixel perfect
FIX #1395 - fix for Apple M1 white background
FIX #1394 - fixed BFT icon color
FIX #1426 - fixed summoner buff not procing early enough
FIX #1416 - fixed SHIFT compare with target on door frame

What's next

Full release data is getting near and the Forges of Chaos are working at full steam. Expect the next release in 2-3 weeks!
Jupiter Hell 0.9.11 "Curio" is live!
The highlights of this release are potentially run changing new powerful drops - unique weapons, armor and helmets and minor and major relics for the new relic slot! Additionally UI/FX improvements and the regular update of balance changes and fixes (yes, we fixed the Apple M1 white background finally!). See for yourself and read all about it below!

Note that the changelist might be a bit smaller than the previous updates - we've been working hard this release cycle to make Jupiter Hell fully translatable - you'll be hearing more about this soon!

Unique items

A whopping total of 26 unique items have been added to the game! These are not your run of the mill advanced items, or even exotics. Each unique item comes with its own unique perk, and moreover can be improved by using it. Each item is potentially a game winning item, and even if it doesn't fit your build, it might make you consider changing it, or be a great backup tool.

One unique item is guaranteed to appear if you clear out all encountered special levels. Another may rarely show up in the wild (sometimes more, especially on the lower difficulties). And there's one more guaranteed way to obtaining a unique item - secret, but a hint may be found in the changelog below ;).

Additionally, for those privy to the secrets of the Shattered Abyss - the demonic sword was elevated to Unique status ;).

Finally there's a new Player Data page that lists all the uniques and relics you've found, additionally to exotics too (although unfortunately this is not retroactive, as we didn't gather this data before).

Relics

Relics are basically magical monster guts. Who doesn't like magical monster guts? They come with their own equipment slot and each one provides both a buff and a downside. Be careful, as dropped relics will be destroyed!

Relics may significantly change the way you play a run, especially ones of the major variety. You do however need to keep in mind their downsides as one can easily drown in the power given by some of them. Just like with uniques, an early interesting relic drop may even change your build!

Other additions

Single shot rifle fans didn't have an upgrade post-sniper rifle, so we added the CRI rail rifle - basically a nerfed railgun (which coincidentally got a buff too!).

If you can't find one, you can probably manufacture one at a station, whose weapon lists have been tiered towards the moon they generate on. You can also manufacture red keycards there (under Manufacture base items), if you're going for the big weapon in CRI Armory/Blacksite Vaults!

CRI backpack is now a permanent upgrade. If you pick it up, it shows up in a section below equipment dedicated to permanent effects - where also things like Wish effects and Medusa's Curse appear.

As a quality of life change we added revealing all icons that are on explored space when you clear the level.

UI/FX improvements

Most prevalently we've added an interline to the UI font rendering, made it pixel-perfect and toned down the chroma abberation. New options for UI window transparency and minimap transparency have been added.

In-game FX also got a facelift - most notably the in-world icons will nicely appear and disappear from view and rocket-like effects have got improved too.

Localization implementation had a few nice side-effects - the mortem kill list respects proper plural forms and is rendered in nice sorted dual columns, and everywhere the game refers to keybindings (tutorial, help, hints), it will respect your non-default keybindings. Oh, and you can disable the written profanity too!

Balance changes

We've noticed that people sometimes fear the regular medusae more than the arch and exalted variants, so we nerfed the regular variant a bit and buffed the special ones. We also nerfed the EXPLOSIVE ravager exalted perk (they now need to reload like everybody else does).

7.62 sniper got a slight nerf with the appearance of the CRI rail rifle, and railgun got a buff.

Bugfixes

Several minor bugfixes have been made (full changelog below), but the one we're most happy with is finally fixing the issue that has been making the screen white exclusively on Apple M1 laptops. It was not us, it was them :P (or MoltenVK).

Rest of the major bugs fixed are listed below.

Changelog


Beta 0.9.10 - Curio - June 28, 2021
NEW #1350 - Unique items! (18 weapons, 3 armors, 3 helmets)
NEW #1394 - Relics! (13 minor and 12 major)
NEW #1421 - Player Data page with uniques, relics and exotics
NEW #1393 - option to turn off UI window transparency
NEW #1393 - option to modify minimap transparency
NEW #1411 - CRI rail rifle (and ADV) added (common railgun)!
CHANGE #1390 - Mk1 and Mk2 stations have per-episode lists
CHANGE #1390 - Mk1 and Mk2 stations - same list but Mk1 is AV1
CHANGE #1355 - item icons now have fading and animation
CHANGE #1399 - help, hints and tutorial respects keybindings
CHANGE #1399 - text profanity can now be turned off as well
CHANGE #1390 - red keycards option at manufacture stations
CHANGE #1396 - item and activate sprites revealed on level clear
CHANGE #1393 - added font interline for readability
CHANGE #1397 - drop position prioritizes source-visible squares
CHANGE #1398 - permanent effects now have their own section
CHANGE #1398 - CRI backpack is now a permanent upgrade
CHANGE #1393 - reduced amount of chromatic aberration
CHANGE #1400 - improved post mortem kill list
CHANGE #1414 - Army of Darkness requires Furious (not Ironman)
CHANGE #1411 - 7.62 sniper slightly nerfed, railgun buffed
CHANGE #1420 - Wealth wish changed
CHANGE #1418 - crash save parachute will work on loaded level
CHANGE #1419 - improved FX of rocket and mortar attacks
CHANGE #1426 - reduced regular medusa damage and accuracy
CHANGE #1426 - increased arch/exalt medusa armor
CHANGE #1426 - EXPLOSIVE ravagers need to reload after shot
FIX #1417 - fixed edge case in improper smoke vision
FIX #1403 - fixed crit display for exact multiples of 100%
FIX #1425 - fixed XP from player induced barrel explosions
FIX #1416 - frenzy perk properly removed on switching weapons
FIX #1400 - proper plural enemy names in mortem
FIX #1393 - ASCII now pixel perfect
FIX #1395 - fix for Apple M1 white background
FIX #1394 - fixed BFT icon color
FIX #1426 - fixed summoner buff not procing early enough
FIX #1416 - fixed SHIFT compare with target on door frame

What's next

Full release data is getting near and the Forges of Chaos are working at full steam. Expect the next release in 2-3 weeks!
Jupiter Hell 0.9.10 - Medusa!

Jupiter Hell 0.9.10 - Medusa!

Jupiter Hell 0.9.10 "Medusa"* is live! The highlights of this release are the eponymous enemy, the BIG gun everyone has been waiting for, melee exotics and AMPs, the railgun, UI and FX improvements, rerolling AV perks in manufacture stations, new message-quests, trait upgrades and more! See for yourself and read all about it below!


Medusae

Jupiter Hell has been lacking truly endgame enemies, since our lovely Summoner subs for the end boss currently. Well this changes today, with the Medusa and its far more dangerous Archmedusa cousin. Be careful, as even a optimized build that steamrolls the endgame may find themselves in a tricky situation when faced with this foe! Oh, and in the meantime, the Summoner didn't want to stay behind, so he got a buff too!

The BIG guns!

Yes, you know what I'm writing about. The Big F*cking you know what is finally here. Small hint - search for it in CRI Armory or Black Site Vaults. Oh, and another golden era weapon makes its appearance too - the railgun ;).

Melee exotics and AMPs

Melee weapons finally got the treatment of their ranged counterparts - 7 new exotic melee weapons are too be found, as well as dedicated melee AMPs!

Perk rerolling

Get more control over your AV items (and non-exotic exotic item perks) with the new option available at Mk2 and Mk3 manufacturing stations. A fistful of multitools is the only thing standing between you and your god roll.


UI and FX improvements

Enemy health bars flash indicating the max damage your weapon can do. Barrel explosions nicely chain now. FPS drops from massive amounts of debris are reduced, dissapearing lights have been fixed (though reduce your simple light count in the options if you're on a low-end GPU), top-right damage info for weapons with crit has been improved, and a few minor changes here!

Trait upgrades

Several minor changes have been made (see changelog below), but the major ones are a much more interesting and powerful Infiltrator L2 and L3, a much more user friendly Juggernaut, Vampyre with armor regeneration, and Swashbuckler finally working as intended!

New message-quests

Each release we improve on the message-quest system, and each release the objectives become more complex. We will always keep them keyword based, and always picking the message up will be optional. This time however, you might want to stick to some, to know what you're getting yourself into ;)

Minor changes and fixes

Several major bugfixes have been made. Most notably the Volatile Storage crash should happen no more, and the event looks way more fun too. Several small buffs have been added (i.e. Point Blank now works in ranges 1-2). Oh, and Nightmare! got it's enemy accuracy buff back. No longer will anyone say it's easier than UV ;).

Full Changelog

Beta 0.9.10 - Medusa - June 5, 2021
NEW #0683 - Medusa - dangerous end-game enemy!
NEW #1353 - new exotic - the big gun you've been waiting for!
NEW #1352 - new exotic - railgun!
NEW #1370 - 7 new exotic melee weapons!
NEW #1371 - added melee AMPs with appropriate perks
NEW #1258 - UI - enemy health bar flashing damage indicator
NEW #1383 - Mk2 m-facture stations can reroll basic perks
NEW #1383 - Mk3 m-facture stations can also reroll adv perks
NEW #1320 - 30 new message-"quests"!
CHANGE #1369 - SPACE now reactivates station you're standing on
CHANGE #1386 - Mk2 stations moved post-Callisto, Mk3 post-Europa
CHANGE #1386 - AV3's generally not present on Callisto
CHANGE #1379 - Nightmare once again has UV enemy accuracy buff
CHANGE #1384 - Infiltrator L2 and L3 much more interesting!
CHANGE #1384 - Juggernaut protects from all frontal attacks
CHANGE #1384 - Juggernaut values slightly lower to offset
CHANGE #1381 - Vampyre reduced to 5%/5%/10%
CHANGE #1381 - Vampyre L2+ heals armor on mech/semi-mech kills
CHANGE #1378 - Summoner fight made harder (esp UV+)
CHANGE #1357 - SusFire, Onslaught are not reset by free actions
CHANGE #1359 - Point Blank perk works in range 1-2
CHANGE #1359 - Retailiate adds full pain percentage to damage
CHANGE #1359 - Durable perk now doubles durability
CHANGE #1358 - bullet visuals match game effects (not physics)
CHANGE #1365 - improved light and sprite fade effects
CHANGE #1373 - removed unused Feet slot from equipment
CHANGE #1373 - added world seed to mortem
CHANGE #1368 - light defaults changed (shotgun light artefacts)
CHANGE #1377 - no reaver infestations on Callisto
CHANGE #1375 - ongoing sounds very quiet on menus and endgame
CHANGE #1292 - changed turret AI and buffed CRI turrets
CHANGE #1258 - better damage info for Crit > 100%
CHANGE #1382 - barrel explosion chains properly chain
CHANGE #1382 - physics properly throttle and chain
CHANGE #1328 - most melee weapons have their swap time halved
CHANGE #1328 - Swashbuckler buffed to compensate for swap time
CHANGE #1384 - damage resist effects properly reduce pain
CHANGE #1385 - AoLT - no extra gun, doesn't block Hoarder
CHANGE #1372 - red keycards more common
FIX #1385 - fixed Swashbuckler zero-time swap not working
FIX #1213 - volatile storage level crashes fixed
FIX #1213 - Volatile Storage has a barrel count cap
FIX #1213 - mass explosions won't kill the music anymore
FIX #1372 - CRI bot Mk2 properly uses his weapons
FIX #1361 - fixed t-pose after teleport
FIX #1376 - disabled enemies no longer progress calibration
FIX #1375 - fixed rare edge case of rotary sound after death
FIX #1292 - enemies properly detect that they are attacked
FIX #1385 - hidden special levels wont show up on Recon
FIX #1384 - you can no longer re-hack/disable from Security
FIX #1384 - sentries in CalSec can no longer be hacked
FIX #1384 - fixed red-locked/active-locked branch elevators
FIX #1384 - drones hacked via terminal will have control

What's next


We're slowly leading to the 1.0 release, but keep your eyes open for 0.9.11 with balance changes, more content, generator improvements, and possibly bigger features ;)

The game is now available 20% off, only until Monday, June 7, 9:00AM PST.


*Yeah, we remember the update was supposed to be called "Unique", but "Unique" isn't as unique as "Medusa", wouldn't you agree?

Jupiter Hell 0.9.10 "Medusa"* is live! The highlights of this release are the eponymous enemy, the BIG gun everyone has been waiting for, melee exotics and AMPs, the railgun, UI and FX improvements, rerolling AV perks in manufacture stations, new message-quests, trait upgrades and more! See for yourself and read all about it below!


Medusae

Jupiter Hell has been lacking truly endgame enemies, since our lovely Summoner subs for the end boss currently. Well this changes today, with the Medusa and its far more dangerous Archmedusa cousin. Be careful, as even a optimized build that steamrolls the endgame may find themselves in a tricky situation when faced with this foe! Oh, and in the meantime, the Summoner didn't want to stay behind, so he got a buff too!

The BIG guns!

Yes, you know what I'm writing about. The Big F*cking you know what is finally here. Small hint - search for it in CRI Armory or Black Site Vaults. Oh, and another golden era weapon makes its appearance too - the railgun ;).

Melee exotics and AMPs

Melee weapons finally got the treatment of their ranged counterparts - 7 new exotic melee weapons are too be found, as well as dedicated melee AMPs!

Perk rerolling

Get more control over your AV items (and non-exotic exotic item perks) with the new option available at Mk2 and Mk3 manufacturing stations. A fistful of multitools is the only thing standing between you and your god roll.


UI and FX improvements

Enemy health bars flash indicating the max damage your weapon can do. Barrel explosions nicely chain now. FPS drops from massive amounts of debris are reduced, dissapearing lights have been fixed (though reduce your simple light count in the options if you're on a low-end GPU), top-right damage info for weapons with crit has been improved, and a few minor changes here!

Trait upgrades

Several minor changes have been made (see changelog below), but the major ones are a much more interesting and powerful Infiltrator L2 and L3, a much more user friendly Juggernaut, Vampyre with armor regeneration, and Swashbuckler finally working as intended!

New message-quests

Each release we improve on the message-quest system, and each release the objectives become more complex. We will always keep them keyword based, and always picking the message up will be optional. This time however, you might want to stick to some, to know what you're getting yourself into ;)

Minor changes and fixes

Several major bugfixes have been made. Most notably the Volatile Storage crash should happen no more, and the event looks way more fun too. Several small buffs have been added (i.e. Point Blank now works in ranges 1-2). Oh, and Nightmare! got it's enemy accuracy buff back. No longer will anyone say it's easier than UV ;).

Full Changelog

Beta 0.9.10 - Medusa - June 5, 2021
NEW #0683 - Medusa - dangerous end-game enemy!
NEW #1353 - new exotic - the big gun you've been waiting for!
NEW #1352 - new exotic - railgun!
NEW #1370 - 7 new exotic melee weapons!
NEW #1371 - added melee AMPs with appropriate perks
NEW #1258 - UI - enemy health bar flashing damage indicator
NEW #1383 - Mk2 m-facture stations can reroll basic perks
NEW #1383 - Mk3 m-facture stations can also reroll adv perks
NEW #1320 - 30 new message-"quests"!
CHANGE #1369 - SPACE now reactivates station you're standing on
CHANGE #1386 - Mk2 stations moved post-Callisto, Mk3 post-Europa
CHANGE #1386 - AV3's generally not present on Callisto
CHANGE #1379 - Nightmare once again has UV enemy accuracy buff
CHANGE #1384 - Infiltrator L2 and L3 much more interesting!
CHANGE #1384 - Juggernaut protects from all frontal attacks
CHANGE #1384 - Juggernaut values slightly lower to offset
CHANGE #1381 - Vampyre reduced to 5%/5%/10%
CHANGE #1381 - Vampyre L2+ heals armor on mech/semi-mech kills
CHANGE #1378 - Summoner fight made harder (esp UV+)
CHANGE #1357 - SusFire, Onslaught are not reset by free actions
CHANGE #1359 - Point Blank perk works in range 1-2
CHANGE #1359 - Retailiate adds full pain percentage to damage
CHANGE #1359 - Durable perk now doubles durability
CHANGE #1358 - bullet visuals match game effects (not physics)
CHANGE #1365 - improved light and sprite fade effects
CHANGE #1373 - removed unused Feet slot from equipment
CHANGE #1373 - added world seed to mortem
CHANGE #1368 - light defaults changed (shotgun light artefacts)
CHANGE #1377 - no reaver infestations on Callisto
CHANGE #1375 - ongoing sounds very quiet on menus and endgame
CHANGE #1292 - changed turret AI and buffed CRI turrets
CHANGE #1258 - better damage info for Crit > 100%
CHANGE #1382 - barrel explosion chains properly chain
CHANGE #1382 - physics properly throttle and chain
CHANGE #1328 - most melee weapons have their swap time halved
CHANGE #1328 - Swashbuckler buffed to compensate for swap time
CHANGE #1384 - damage resist effects properly reduce pain
CHANGE #1385 - AoLT - no extra gun, doesn't block Hoarder
CHANGE #1372 - red keycards more common
FIX #1385 - fixed Swashbuckler zero-time swap not working
FIX #1213 - volatile storage level crashes fixed
FIX #1213 - Volatile Storage has a barrel count cap
FIX #1213 - mass explosions won't kill the music anymore
FIX #1372 - CRI bot Mk2 properly uses his weapons
FIX #1361 - fixed t-pose after teleport
FIX #1376 - disabled enemies no longer progress calibration
FIX #1375 - fixed rare edge case of rotary sound after death
FIX #1292 - enemies properly detect that they are attacked
FIX #1385 - hidden special levels wont show up on Recon
FIX #1384 - you can no longer re-hack/disable from Security
FIX #1384 - sentries in CalSec can no longer be hacked
FIX #1384 - fixed red-locked/active-locked branch elevators
FIX #1384 - drones hacked via terminal will have control

What's next


We're slowly leading to the 1.0 release, but keep your eyes open for 0.9.11 with balance changes, more content, generator improvements, and possibly bigger features ;)

The game is now available 20% off, only until Monday, June 7, 9:00AM PST.


*Yeah, we remember the update was supposed to be called "Unique", but "Unique" isn't as unique as "Medusa", wouldn't you agree?
Jupiter Hell 0.9.9 - More!

Jupiter Hell 0.9.9 - More!

Jupiter Hell 0.9.9 "More" is live! We bring you more message-objectives, more objective mechanics, more animation improvements, more trait and station usage options, and many, many, MANY more exotics! Want to know more? See for yourself, and read all about it below!




Messages

Our unique objective system moves to stage 2 - now one of the three branches per moon is locked, and a message will tell you how to unlock it. More importantly, we introduced mini-level quests, also found through messages, that pose bite-sized optional challenges with potential for really good loot! There are four types of mini-levels of different challenge, rewards and rarity, and all of them have randomized layouts.


Exotics

The amount of exotics in the game has been more than DOUBLED! Among many new exotics, each with their own unique and interesting perk, you'll notice that now you can find exotic armors and exotic headgear. Some of these are class specific, giving class specific perks - don't worry, they only appear in the loot pool if you play the matching class :).

Oh, almost forgot - there are two REALLY powerful and rare exotic mods to be found!

Animations

Several internal improvements to the animation system have been made. The out facing effects are much better directional tracking (like in Onslaught or enemy bot turrets), finally the intended door animations, camera movement improvements and actual elevator doors. Most notably however the player and human enemies will now lean when shooting from behind a corner!

Also... the player can also be gibbed, so don't throw plasma grenades under your feet.

Trait options

The first thing you'll notice is that you can now delay trait choices for later - maybe you want to decide what build to go for based on the messages found in the Callisto L2 terminal? Maybe you're keeping a Ironman level in store for a small emergency heal? Anyway, you can store trait points and spend them any time in the trait view of your player menu.

The other thing is buffs to three master traits - Onslaught (apart from improved animation) will now work with automatics and SMGs, and will benefit from Sustained Fire. Additionally, the L1 dodge penalty has been reduced to -30%. Survivor now grants a critical chance bonus dependent on your HP (and has changed prereqs), and Blademaster/Bladedancer have now kinda switched places. You can dual wield blades using Bladedancer and Blademaster gives you automatic attacks after move (Blade-kata? :P).

Station options

Manufacture stations now have the dismantle option, so if you bring an extra multitool to charge them you can manufacture a new weapon and transfer your old mods to it at the same time.

Technical stations now have an Auto-calibration option. For the cost of one charge you can add a very interesting perk to your weapon, check it out (auto-calibration comes also in a kit form). Oh, and repairing at technical station always fully repairs at the cost of that single multitool!

New enemy generation algorithm

Enemy count and type that is placed in a level is now based on the experience they give - hence we get a much more consistent level progression and danger level. XP gains between difficulty levels have also been normalized. As a bonus, Callisto L1 is now guaranteed to give you your first trait if you clear all enemies!


Angel of Exaltation

We noticed that all existing challenges have been beaten on Nightmare, so we're adding Angel of Exaltation for the 1% of crazy marines out there. Like Nightmare, this Challenge isn't even remotely fair! You've been warned!

Minor changes and fixes

Knives have now 50% swap time (why didn't they?), the special loader mod is no more, but a sustain mod is in its' place! Whizkid L2 doesn't grant an extra mod slot, but mod slot counts have been improved.

Quite a few bugs have been squashed, including most importantly one that's been with the game since 0.9.0 that produced an invisible player duplicate. Several Vulkan memory leaks have been squashed, improving stability.

Full Changelog

Beta 0.9.9 - More - May 3, 2021
NEW #1243 - message destinations - 4 kinds (mini-levels)!
NEW #1243 - 1 of the 3 branches on each moon we'll be locked!
NEW #1336 - 6 new exotic armors with unique perks!
NEW #1337 - 6 new exotic headgear with unique perks!
NEW #1339 - 4 new exotic weapons with unique perks!
NEW #1338 - 2 rare new exotic mods to be found!
NEW #1330 - you can store trait choices for later!
NEW #1264 - Angel of Exaltation!
NEW #1317 - XP based monster generation!
NEW #1218 - auto-calibration at tech stations and in kits!
CHANGE #1282 - leaning animation for around corner shots
CHANGE #1317 - player always gets level 2 if clearing Cali L1
CHANGE #1294 - Bladedancer is now the blade dual-wield trait
CHANGE #1294 - Blademaster allows free attacks after a move
CHANGE #1331 - Onslaught works with autos and SMGs
CHANGE #1331 - Onslaught now works with Sustained Fire
CHANGE #1331 - Onslaught L1 dodge penalty reduced to -30%
CHANGE #1333 - Survivor grants critical chance bonus
CHANGE #1333 - Angry Mo-fo and Survivor changed prereqs
CHANGE #1329 - technical station now fully repairs armor
CHANGE #1218 - manufacture stations now have dismantle option
CHANGE #1327 - all base items now have 4 mod capacity
CHANGE #1327 - AV1 items have 1 less, AV2+ have 2 less capacity
CHANGE #1327 - only Whizkid L3 grants extra mod capacity
CHANGE #1338 - loader mod pack removed, sustain mod pack added
CHANGE #1328 - knife has 50% swap time
CHANGE #1334 - door animations now look as intended
CHANGE #1100 - better visual rotation tracking
CHANGE #0101 - elevators have animated doors
CHANGE #1203 - camera behavior changed
CHANGE #1203 - player can be gibbed
CHANGE #0068 - camera zoom/pan modes (WIP)
FIX #1335 - fixed some Secure Vault events clearing on enter
FIX #1332 - fixed barrel direction for Onslaught
FIX #1327 - ADV armor and helmets properly inherit stats
FIX #1332 - fixed rare issue with duplicate invisible player

What's next

Next update, 0.9.10 "Unique" will come to you around May 31, and will feature unique items (duh!), improvement to graphical effects, and some non-unique stuff that I'm sure you'll enjoy ;)

Jupiter Hell 0.9.9 "More" is live! We bring you more message-objectives, more objective mechanics, more animation improvements, more trait and station usage options, and many, many, MANY more exotics! Want to know more? See for yourself, and read all about it below!




Messages

Our unique objective system moves to stage 2 - now one of the three branches per moon is locked, and a message will tell you how to unlock it. More importantly, we introduced mini-level quests, also found through messages, that pose bite-sized optional challenges with potential for really good loot! There are four types of mini-levels of different challenge, rewards and rarity, and all of them have randomized layouts.


Exotics

The amount of exotics in the game has been more than DOUBLED! Among many new exotics, each with their own unique and interesting perk, you'll notice that now you can find exotic armors and exotic headgear. Some of these are class specific, giving class specific perks - don't worry, they only appear in the loot pool if you play the matching class :).

Oh, almost forgot - there are two REALLY powerful and rare exotic mods to be found!

Animations

Several internal improvements to the animation system have been made. The out facing effects are much better directional tracking (like in Onslaught or enemy bot turrets), finally the intended door animations, camera movement improvements and actual elevator doors. Most notably however the player and human enemies will now lean when shooting from behind a corner!

Also... the player can also be gibbed, so don't throw plasma grenades under your feet.

Trait options

The first thing you'll notice is that you can now delay trait choices for later - maybe you want to decide what build to go for based on the messages found in the Callisto L2 terminal? Maybe you're keeping a Ironman level in store for a small emergency heal? Anyway, you can store trait points and spend them any time in the trait view of your player menu.

The other thing is buffs to three master traits - Onslaught (apart from improved animation) will now work with automatics and SMGs, and will benefit from Sustained Fire. Additionally, the L1 dodge penalty has been reduced to -30%. Survivor now grants a critical chance bonus dependent on your HP (and has changed prereqs), and Blademaster/Bladedancer have now kinda switched places. You can dual wield blades using Bladedancer and Blademaster gives you automatic attacks after move (Blade-kata? :P).

Station options

Manufacture stations now have the dismantle option, so if you bring an extra multitool to charge them you can manufacture a new weapon and transfer your old mods to it at the same time.

Technical stations now have an Auto-calibration option. For the cost of one charge you can add a very interesting perk to your weapon, check it out (auto-calibration comes also in a kit form). Oh, and repairing at technical station always fully repairs at the cost of that single multitool!

New enemy generation algorithm

Enemy count and type that is placed in a level is now based on the experience they give - hence we get a much more consistent level progression and danger level. XP gains between difficulty levels have also been normalized. As a bonus, Callisto L1 is now guaranteed to give you your first trait if you clear all enemies!


Angel of Exaltation

We noticed that all existing challenges have been beaten on Nightmare, so we're adding Angel of Exaltation for the 1% of crazy marines out there. Like Nightmare, this Challenge isn't even remotely fair! You've been warned!

Minor changes and fixes

Knives have now 50% swap time (why didn't they?), the special loader mod is no more, but a sustain mod is in its' place! Whizkid L2 doesn't grant an extra mod slot, but mod slot counts have been improved.

Quite a few bugs have been squashed, including most importantly one that's been with the game since 0.9.0 that produced an invisible player duplicate. Several Vulkan memory leaks have been squashed, improving stability.

Full Changelog

Beta 0.9.9 - More - May 3, 2021
NEW #1243 - message destinations - 4 kinds (mini-levels)!
NEW #1243 - 1 of the 3 branches on each moon we'll be locked!
NEW #1336 - 6 new exotic armors with unique perks!
NEW #1337 - 6 new exotic headgear with unique perks!
NEW #1339 - 4 new exotic weapons with unique perks!
NEW #1338 - 2 rare new exotic mods to be found!
NEW #1330 - you can store trait choices for later!
NEW #1264 - Angel of Exaltation!
NEW #1317 - XP based monster generation!
NEW #1218 - auto-calibration at tech stations and in kits!
CHANGE #1282 - leaning animation for around corner shots
CHANGE #1317 - player always gets level 2 if clearing Cali L1
CHANGE #1294 - Bladedancer is now the blade dual-wield trait
CHANGE #1294 - Blademaster allows free attacks after a move
CHANGE #1331 - Onslaught works with autos and SMGs
CHANGE #1331 - Onslaught now works with Sustained Fire
CHANGE #1331 - Onslaught L1 dodge penalty reduced to -30%
CHANGE #1333 - Survivor grants critical chance bonus
CHANGE #1333 - Angry Mo-fo and Survivor changed prereqs
CHANGE #1329 - technical station now fully repairs armor
CHANGE #1218 - manufacture stations now have dismantle option
CHANGE #1327 - all base items now have 4 mod capacity
CHANGE #1327 - AV1 items have 1 less, AV2+ have 2 less capacity
CHANGE #1327 - only Whizkid L3 grants extra mod capacity
CHANGE #1338 - loader mod pack removed, sustain mod pack added
CHANGE #1328 - knife has 50% swap time
CHANGE #1334 - door animations now look as intended
CHANGE #1100 - better visual rotation tracking
CHANGE #0101 - elevators have animated doors
CHANGE #1203 - camera behavior changed
CHANGE #1203 - player can be gibbed
CHANGE #0068 - camera zoom/pan modes (WIP)
FIX #1335 - fixed some Secure Vault events clearing on enter
FIX #1332 - fixed barrel direction for Onslaught
FIX #1327 - ADV armor and helmets properly inherit stats
FIX #1332 - fixed rare issue with duplicate invisible player

What's next

Next update, 0.9.10 "Unique" will come to you around May 31, and will feature unique items (duh!), improvement to graphical effects, and some non-unique stuff that I'm sure you'll enjoy ;)