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JUPITER HELL NEWS

First public screenshots!

First public screenshots!

ChaosForge is not dead, quite on the contrary!

This is a long overdue post, because as some of you may have noticed, we already published the first screenshots on ChaosForge Facebook more than a week ago. To offset that, we decided to post more screenshots here, in their original quality! This is still WIP quality, many more improvements are planned, and things are subject to change!

ChaosForge is not dead, quite on the contrary!

This is a long overdue post, because as some of you may have noticed, we already published the first screenshots on ChaosForge Facebook more than a week ago. To offset that, we decided to post more screenshots here, in their original quality! This is still WIP quality, many more improvements are planned, and things are subject to change!

Roguelike Radio: Interview with Kornel Kisielewicz

Roguelike Radio: Interview with Kornel Kisielewicz

Thanks to Darren Grey from Roguelike Radio, we can link you to a pretty long interview about ChaosForge games new and old - learn about the origins and design decision of DoomRL, AliensRL, and other CF roguelikes, as well as (at the end) a bit about Jupiter Hell too!

Roguelike Radio: Episode 112 - Interview with Kornel Kisielewicz

Thanks to Darren Grey from Roguelike Radio, we can link you to a pretty long interview about ChaosForge games new and old - learn about the origins and design decision of DoomRL, AliensRL, and other CF roguelikes, as well as (at the end) a bit about Jupiter Hell too!

Roguelike Radio: Episode 112 - Interview with Kornel Kisielewicz

Roguelike Lessons in Design

Roguelike Lessons in Design

To anyone interested in the design aspect of roguelikes, my talk at the Central European Games Conference, "Roguelike Lessons in Design" has been uploaded to YouTube. Apart from talking about roguelikes in general, it is a picture of ChaosForge's approach to roguelikes, which may be especially interesting in context of the creation of Jupiter Hell.


Also it might be a good moment to mention that we're not dead, work on Jupiter Hell is slow but steady. This year we'll try to be more open about the development process and it's problems :).

To anyone interested in the design aspect of roguelikes, my talk at the Central European Games Conference, "Roguelike Lessons in Design" has been uploaded to YouTube. Apart from talking about roguelikes in general, it is a picture of ChaosForge's approach to roguelikes, which may be especially interesting in context of the creation of Jupiter Hell.


Also it might be a good moment to mention that we're not dead, work on Jupiter Hell is slow but steady. This year we'll try to be more open about the development process and it's problems :).

Announcing : Jupiter Hell

Announcing : Jupiter Hell

ChaosForge is please to announce the spiritual successor to Doom, the Roguelike! Soon, all hell will break loose... on Jupiter!


ChaosForge is please to announce the spiritual successor to Doom, the Roguelike! Soon, all hell will break loose... on Jupiter!