Jupiter Hell 0.9.8 - Message!
Jupiter Hell 0.9.8 "Message" is live! The four major features of this
version are the terminal messages (and their Journal storage!),
intermission screens, buffed AV items and improved exotic weapons! See
Don't worry, the important shit is highlighted, so you can safely ignore all the
All messages that have information related to the gameplay world can be downloaded to your journal. All plot exposition-only messages are grayed out.
AV items and perks rework
Oh, and the non-AV findable melee weapons got buffed!
Beta 0.9.8 - Message - April 12, 2021
NEW #1322 - Data module in terminals with messages!
NEW #1321 - Journal screen with important message store!
NEW #1319 - storable information messages with world effect
NEW #1323 - big set of flavor messages for terminals
NEW #1285 - Intermission screens between moons and on win!
NEW #1233 - exotics have their dedicated perks + 1 random!
NEW #1311 - AV items now have 1 or 2 perks, but stronger!
NEW #1310 - couple new perks available through modding
NEW #1310 - item perks now have tiers (common, adv, exotic)
CHANGE #1233 - exotic weapons once again drop from special boxes
CHANGE #1309 - base weapon manufacture at manufacture stations
CHANGE #1309 - Europa L1 has a Mk1 manufacture station
CHANGE #1315 - reload times equal or greater to 2 turns buffed
CHANGE #1295 - most resistance sources are only part effective
CHANGE #1310 - removed advanced perks from regular mod lists
CHANGE #1306 - non-ADV-capable melee weapons buffed slightly
CHANGE #0642 - fixed most outstanding ASCII mode bugs
CHANGE #1310 - mod capacity of ADV weapons 1 lower than regular
CHANGE #1310 - high mod capacity of many weapons reduced by 1
CHANGE #1310 - item view shows total mod capacity incl. Whizkid
CHANGE #1316 - terminals are guaranteed on events that use them
CHANGE #1323 - Callisto L2, Europa L2 and Io L2 have terminals
CHANGE #1314 - auto weapons split into semi, auto and rotary
CHANGE #1314 - semi weapons now have their own level rewards
CHANGE #1233 - massively increased the start ammo on AoHubris
FIX #1323 - terminal will always be reachable from the entry
FIX #0642 - broadcast wont trigger powerjack anymore
FIX #1324 - extra stealth shots will now properly stack
FIX #1295 - partial resistances fixed
FIX #1295 - archreavers properly acid-resistant
FIX #1312 - fixed sustain perk overflow and shot cost bug
FIX #1307 - vaults will no longer block paths to elevators
FIX #1308 - Europa Ruins inaccessible rooms fixed